Monday, March 9, 2015

What makes a good game?

There's a lot that can be said, and has been said, about what makes a good game. After reviewing many different types of games and taking notes, I've compiled my own list that is true for me:



Good games have good instructions at the beginning, that aren't overly complex or long. They are best delivered briefly as part of gameplay.

Good games don't waste time making you wait while they slowly load credits, the game name, etc.

Good games have smooth, intuitive controls that are not awkward. Playing them and maneuvering the character (or whatever) is easy.

Good games typically have a point. Even if it's just a simple shooter, at least provide a backdrop story, even if it's just one line.

Good games have a combination of great graphics and sounds. These do not have to be complex: cute or interesting suffices.

Good games often give me a choice of what I can do, as much as it is possible with the game type,

Good games evoke emotions, especially fear and anxiety. Changes of modality (lighting, music, changes in mood) can help this.

Good games should give me rewards when I do well, like when killings monster or defeating a boss. Random, variable treasure seems best.

Good games often have varied experiences - there's several different things going on in the gameplay.

Good games often allow for a feeling of progressing: a map, h.p. bar for me and/or monsters, leveling up, etc..

Good games often permit customizing, such as inventory, character builds, etc.

Good games give me some surprises and novelty.

Good games give flow in that space like the story of the Three Little Bears: not too easy, not too hard, just right. They should be challenging and, for me, more difficult than not.

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