I watched a video called
Pixel Pioneers: A Brief History of Graphics, Part One and it was interesting to learn how early graphics progressed and why, but especially it was interesting how early childhood memories and emotions were yanked up out of the deep recesses of my mind. I took notes while learning from this video and my notes follow the progression of games (as examples of their types of graphics) described.
Below are games I recognized and mostly also had strong feelings for. What is interesting is there were games I like and have played a lot, like Halo and Minecraft, and now looking at my complete notes I wrote nothing about those, but others I went on and on about. I think some of that is the bias toward early childhood memories.
Asteroids (Atari). In the video Asteroids was described as an example of vector graphics, and because of this they shapes are simple but have a charm to them. I always sort of thought that subconsciously - even when little, I didn't know "vector" (cleaner, less versatile) vs "raster" pixels (can't do smooth lines, but can do complexity = they dominated) but knew Asteroids shapes were cool and different.
Streetfighter (arcade)
that Mario race game
Halo (xbox)
Doom (PC)
Minecraft (PC/Xbox)
Pong (Atari)
Space Invaders (Atari) 1978, when it came out this was one of the few games we got when we first got an Atari in our home. Atari & Space Invaders, Asteroids etc. is one of my oldest memories!
Indy4
Boot Hill (Atari). When a cowboy dies it plays an 8-bit sound that it feels like I just heard this last weekend... but I hadn't heard it in over THIRTY YEARS.
Galaxian! I'd
still play and enjoy this if I saw an arcade machine of it.
Pacman was so popular that it's like it's culturally ubiquitous. It came out in 1980 and in the video he talked about that by 1908, color graphics were the norm. Did not know that.
Spacewars (1977) was a game that made me a little afraid, like a good but scary sci-fi movie.
Dig Dug (1982) I loved Dig Dug so much, on my Commodore 64!
Super Speed Race - one of the pioneers of scrolling. I don't remember this game by this name but recognize it as being called Spy Hunter, which was awesome goodness at the arcade!Made me feel like James Bond.
Defender (1980) always felt like a "premium" game, like it was top of the line graphics and so smooth. It was such a fast game, it always gave me a rush. I loved the sound effects and graphics made it feel really sci-fi and futuristic.
Xevious (1982) was a long-time favorite of mine in arcades, and I mean long-time, like lasting me into high school or close to it! I cannot believe this game came out as early as 1982 because it was so complex and so utterly amazing to me. It had a blipping noise I liked a lot. I loved it so much. There are few arcade games I loved as much as this one.
Zaxxon (1984) - I don't remember which console I played this one but remember around the time we got it and its novelty and it was like, Wow, so incredible. It felt 3D and epitomized the amazing excitingness of a new game.
Turbo (1981) I remember at the arcade, tho I never loved cars/racing games
Hang-On (1985) was another racer that wasn't really my style, but I can recognize the 16 bit "super scaler" tech that Sega used, as mentioned in the video, was indeed a massive leap forward.
Space Harrier (1985) I also recognize... it's "into the screen" rail shooter style was cool, but that wasn't enough for me to ever like it because of its lack of other elements in the game. It always seemed dull and boring and disappointing to me.
Dragon's Lair (1983) ... OH. MY. GOSH. Dragon's Lair!!!! Like
nothing else. I was enthralled like a spell cast on me by this game. I knew that this was one of the coolest things I would ever see in my life. Honestly, when I see it now, I still think it is cooler than pretty much every game out there... its beautiful cartoon graphics > ALL. I like how it's described as an interactive movie. As an unsophisticated kid I thought it was better than being in a movie. The video narrator says, "Too bad it wasn't much fun to play." Uh says who?! Apparently it's a non-minority opinion because these games went nowhere, which always left me wondering why, since obviously I thought it was the pinnacle of fun! I always felt sad I didn't get to play it enough because I couldn't find it in arcades much, or was too expensive.
Donkey Kong, Mario .... all games I appreciated but never got into at all.
I was asked to reflect on the experience I have with each game and graphic type, and put that list here, reflecting on a couple favorites, where I remember playing them, etc.
The funny thing is, these were such powerful positive memories that I already began writing them down and connecting them with what I was seeing in the video before I even read those directions to do it (that were written below the video I was watching).
What I find interesting as I note what I am thinking and feeling about these games from my childhood is that it is predominantly FEELINGS that are coming out.
It goes without saying there is something powerful here for connecting games with learning....