Sunday, February 1, 2015

The Universal Design of the most well-designed Alien in the universe

This last week in EDTECH 506 Graphic Design in Learning, we learned more about how research in learning and psychology can be applied to design of instructional materials. It was fantastic, re-visiting theories from my days as a psych undergrad, as well as learning newer ones and tying things together.

We were then asked to "locate examples of universal design that address performance issues in an instructional context" and then provide justification. The "justification" part of the assignment was not explained, so I will do my best to use it to describe how my example fits Universal Design.

I quickly thought of IKEA's simplistic, almost comical, instructions. They include no words so that they need only print one set for all international markets. These "visuals" (as defined by the author of our book, Linda Lohr, being pictures with no words) truly epitomize "universal," and, being instructions, also provide a nice example of universal design used in education. They're also a nice example of the Design for All Universal Design philosophy which speaks to products (in this case, among other things) that reach as many people as possible without adaptation (http://en.wikipedia.org/wiki/Universal_design).

I found a great parody of IKEA's instructions courtesy illustrator Ed Harrington. The instructions clearly explain how to hatch your very own Alien, using simple enumerated steps that include clear pictures and, again, no words... everyone knows what the outcome of this product will be.

 

Sunday, January 18, 2015

Different Types of Games

Placeholder for more to come...

Gaming in the Classroom

   Here is some excellent information on the value of games in education. What I immediately latched onto was the idea of dopamine being the hook for games. Being a learning nerd AND a gaming nerd, as well as having children and watching them be mesmerized by digital games, I can attest to that hook being powerful. So much so that I wish this inforgraph would address what is inevitably a concern - that dopamine is obviously a double-edged sword, and that "hook" needs to be managed. I've watched my children learn to read because of educational games, learn advanced science and learn to even simply love learning, so I'm a fan. But it needs to be managed and this is such common knowledge I fear we shoot ourselves in the foot when not acknowledging how powerful it is. So powerful indeed that at the end of this piece, where "The Orgeon Trail" was mentioned, I was happily taken back to my early childhood where I'd squeal at having "died of dysentery"....


Saturday, January 17, 2015

EDTECH 506: Personal Introduction Image

In Week 1 of EDTECH 506 – Graphic Design for Learning, here is part our first introductory assignment (beyond reading, videos etc):



Personal Introduction Image:  Using Adobe Fireworks (or other graphics editing software you prefer), create some sort of image or group of images that tell the class something about you. Consider images that represent your personality, interests, goals or anything else you’d like to share with the class. Be as creative as you’d like. Include text, color, graphics, images or anything that you feel represents who you are. Then, provide a one to two paragraph explanation about the image you create. Discuss why you chose the images, colors, designs that you did and how they represent who you are. 
Here is my image with explanation below:


Although I worried that me as a knight could give an unflattering impression to some who don't know me, I know where my heart is and that I'm not full of myself so I continued on. Rather than meaning a "hero" above others, I love the symbolism of a knight as someone nobly championing a good cause. This is the meaning I am after in the image. All of us may be far from perfect but can still strive for good things. Pursuing graduate studies in education is, to me, a worthy endeavor worth fighting (time, money, stress) for. Additionally I love fantasy (& sci-fi, and all things geeky...) so inserting myself into an image like this with armor, sword, and a Tolkien quote, really speaks to my soul. It's meaningful and fun. And I think that's important in life. 
I value design that is fairly simple and crisp, which is what I tried to do here, keeping spacial elements as consistent and contrasting as I could and balancing colors. Hopefully the simpleness of the design supports the simpleness of its message to help communicate that value I hold dear, to fight for good.

Sunday, September 7, 2014

EDTECH 503 Assignment: Instructional Design Job Posting

Michael Atkinson
EDTECH 503 Instructional Design Job Posting

PART 1 - SYNTHESIS

Position: Instructional Design

This position reports directly to the Director of eLearning and, as part of a learning design team, will work with business partners and clients to conceptualize, design, author, deliver and manage distance learning programs.

The candidate will:

- Develop learning content for a variety of distance learning courses to include analyzing, writing, editing, and evaluating new and existing material
- Manage multiple simultaneous, ongoing projects
- Collaborate with various partners and departments
- Manage existing distance learning programs
- Continually monitor and assess student performance to ensure outcome match learning objectives

Required skills/knowledge/background:
- Bachelor's degree in Instructional Design or related field and 5 years minimum experience, or no degree/degree in unrelated field and 10 years experience in Instructional Design or related field
- Expertise in Articulate, Moodle and other similar learning design software.
- Expertise in the ADDIE model
- Excellent oral/writing skills and mastery of visual design skills
- Portfolio required

Preferred skills/knowledge/background:

In addition to the above, the idea candidate will aso possess the following:

- Advanced degree (Master’s or higher) in Instructional Design
- Significant leadership experience in Instructional Design
- Fluency in Spanish or French in order to better facilitate coordination with key business partners



PART II - REFLECTION

The role of teachers vs instructional designers seems, on a certain level, analogous to that of actor vs director: one executes on or delivers the message, with some say in how or what is said, while the other focus exclusively on creating that message. Teachers are expected to deliver the learning and instructional designers are not. This means presenting, teaching, coaching and working directly with the end user (the student). In my job (private sector) as primarily an instructor, I must do some of the minor functions of an instructional designer, whereas the instructional designers I work with perform no teaching functions.

Instructional designers are expected to create the learning and its assessments that are delivered to the student(s) via the teacher, the delivery system, or both. Today this is usually in context of digital tools. This includes highly specialized knowledge of these tools, systems as well as ID principles and models such as ADDIE. In my job it is understood that the role of the instructional designers is highly specialized and more ”macro” than that of teachers.

I do not know if there are 3 specific, formally recognized differences between teachers and instructional designers, but from what I have learned I see these three differences: 1) A teacher primarily focuses on delivering the learning, and an instructional designer primarily focuses on designing the learning. 2) Teachers are more people-focused, specializing in interpersonal communication. 3) Instructional designers are more technical focused, specialization in media creation (writing, pictures, video, audio etc.) and technology use.



PART 3 - Job Posting URLs
*Content Manager (Instructional Design) - Salt Lake City, UT @ TD Ameritrade

* I am in the middle of applying to this job at my workplace

Instructional Designer @ Amazon

Tuesday, July 29, 2014

Reflection on 8 weeks discussion of educational technology

The last several weeks flew by and were great. The one, huge challenge I faced was figuring out how to interpret assignments and apply them to my situation, which is not K-12. I agonized over what things meant and how to do the work, some of which was geared toward K-12. A great example is the last assignment: although an inclusion allowed for creating any type artifact (noting not everyone is K-12), much of the learning material for the whole lesson focused on school-applications ("3. Research technology use plans at your state level. 4.Find out if your school or district has a technology use plan" etc.). Because I teach and train for a corporation, and wish to apply my skills in education to the nonprofit sector - which I haven't entered yet - these were difficult things for me as I strove to do a good job with everything. For some of the course material and use of the Moodle platform I feel like there was an implicit assumption that students already knew and knew how to do certain things (academic background in teaching, etc.).

Reaching out to Dr. Haskell helped. He was really great. I should have done it more, but I dislike speaking up too much. I also would re-read and re-read and re-read the assignment material, and sometimes let it marinate. Sometimes time would go by as I'd still be fuzzy about applying something and I'd simply attack the assignment feeling blind, giving it my best shot, and at times feeling repetitious compared to previous work I'd submitted.

The artifact I feel is my best is my "Digital Divide/Digital Inequality" presentation, for no other reason than that I spent a lot of time and worked hard on it, and it's looks pretty good (although I am no graphic designer). I'm unsure how to judge the artifact, partially because I am still trying to understand what the word "artifact" even means (despite having looked it up and seen a definition somewhere) or what the purpose of them is. At the start of class it was described that we'll be making artifacts, but it was never really clear to me what they are or why we are making them. I probably just missed something among all the information.

I gained a lot from the course! I understand better how to research, and I've been exposed to a lot of source and material that is relevant to my interests. I've also learned about things I never thought to think about, which are important as well. The course helped give me a path for conducting research. As a result I plan to continue that research in my own time so that I can learn more.

Tech Trends

This last week I dove into a lot of resources about learning tech trends, both in The Horizon Report and afterward, once it stoked the fires of my imagination.

Educational ICT4D budding trends, if you could call them that, that interest me include telepresence/avatars (for lack of better nomenclature) and remote labs. But I discovered less about these than I'd like. Nonetheless, exploring was still instructive, and furthered my knowledge about the other, related topics.

Ultimately I decided to create an infographic to share my ideas. I had never created one before, and I thought it fit what I was wanting to accomplish by explaining these ideas in a palatable way to a peer of mine. In fact, a more detailed write-up in the Google doc linked below explains that this whole idea came about when she said, "... it is hard to determine just how much a smartphone could do for education in remote places." Thanks for the inspiration to create this, Kaelyn!